The following is a list of all the official patch notes and hotfixes. Patch 2.0.3 V.2.0.3.22427.Diablo 3 Patch 2.1.2 details announced at BlizzCon. Blizzard has announced a host of changes that will be made to Diablo 3 in the game's next major patch. Diablo 3 Patch 2. Patch Notes. The Patch 2. Americas server and Blizzard has served up the full Patch Notes. Click through for the massive list. Diablo 3-Patch 1.0.3 - Patch-Notes zum Update f. Schau in die aktuelle Ausgabe. Schau in die aktuelle Digital-Ausgabe. Diablo III Patch 2.3.0 – Update 1 (EN) – 22. Juli 2015; Diablo III PTR-Patch 2.3.0 (EN) Diablo III PTR-Patch 2.3.0 (DE. The Diablo 3 patch v1.07 is live and playable on the PTR and the patch notes have been posted. Keep in mind that these may change and be added to during the testing. Diablo III patch 2. Americas for PC, Play. Station 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here. Important: Please note that you will not be prompted to download patch 2. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2. Diablo III Patch 2. Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Battle. Technical Support forum for assistance. Return to Top. New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame. Several improvements have been made to looting items in mass. Developer comments: This patch we took a hard look at our auto- pickup rules. We started by looking at an option to auto- pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto- pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We’ve implemented what we call “vacuum pickup” to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act. Regular health potions have been removed from the game. The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 6. Life. The functionality of Legendary potions is unchanged. Looting a crafting material will now also pick up all other materials of the same type within 2. Looting a gem will now also pick up all other gems within 2. A Wardrobe has been added to the town in each act next to Myriam the Mystic. Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account. Return to Top. Developer comments: Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items. Active Skills. Hammer of the Ancients. Skill Rune – Rolling Thunder. Should now more reliably hit nearby enemies in front of the Barbarian. Rend. Skill Rune – Mutilate. Fixed an issue preventing this rune from increasing the damage of itself. Whirlwind. Radius increased from 8 to 9 yards. Can now be cast sooner after using another skill. Skill Rune – Dust Devils. Dust Devil spawn rate now scales with your Attack Speed. Dust Devils now travel in a more predictable path. Passive Skills. Nerves of Steel. Has been redesigned. Fatal damage instead reduces you to 1. Life. For 3 seconds afterward, you take 9. This effect may only occur once every 6. Return to Top. Active Skills. Laws of Hope. Active effect duration increased from 3 to 5 seconds. Skill Rune – Stop Time. Has been removed. Replaced with. Promise of Faith. Empowering the Law also reduces non- physical damage taken by 2. Punish. Skill Rune – Celerity. Proc coefficient increased. Skill Rune – Fury. Proc coefficient increased. Skill Rune – Rebirth. Proc coefficient increased. Skill Rune – Roar. Proc coefficient increased. Return to Top. Active Skills. Rain of Vengeance. Skill Rune – Anathema. Duration reduced from 5 to 2 seconds. Note: Total damage dealt is unchanged. This rune should now begin dealing damage more quickly. Skill Rune – Flying Strike. Duration reduced from 5 to 4 seconds. Note: Total damage dealt is unchanged. Skill Rune – Stampede. Duration reduced from 6 to 3 seconds. Note: Total damage dealt is unchanged. Sentry. Now displays a buff icon indicating how many Sentries you have active. Smoke Screen. Cooldown reduced from 3 to 1. This ability does not start its cooldown until after its effects expire. Skill Rune – Vanishing Powder. Cooldown reduced from 8 to 6 seconds. Strafe. Can now be cast sooner after using another skill. Return to Top. Active Skills. Dashing Strike. Dashing Strike will now complete its animation more quickly. Bug Fixes. Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance. Deadly Reach. Skill Rune – Piercing Trident. Fixed an issue that prevented the third hit from always knocking enemies up in the air. Mystic Ally. Now has the same attack speed as you do. Tempest Rush. Can now be cast sooner after using another skill. Serenity. Cooldown reduced from 2. This ability does not start its cooldown until after its effects expire. Passive Skills. Near Death Experience. Has been redesigned. When receiving fatal damage, you instead restore 3. Life and 3. 5% Spirit and are immune to damage and control impairing effects for 2 seconds. This effect may occur once every 6. Seize the Initiative. Bug fixes. Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 7. Life. Return to Top. Active Skills. Fetish Army. Skill Rune – Fetish Ambush. Weapon damage dealt by each Fetish when it is summoned increased from 2. Haunt. Skill Rune – Consuming Spirit. Life per second increased from 2. Damage type changed from Cold to Fire. Skill Rune – Poisoned Spirit. Fixed an issue that prevented this rune from increasing the damage of itself. Hex. Hex will now turn all enemies within a 1. Increased the maximum range for both Hexing enemies and healing friendlies. Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds. Duration for which enemies can be Hexed reduced from 4 to 3 seconds. Plague of Toads. Skill Rune – Rain of Toads. Proc coefficient has been reduced. Spirit Walk. Cooldown reduced from 1. This ability does not start its cooldown until after its effects expire. Soul Harvest. Intelligence bonus granted by each enemy harvested increased from 2% to 3%Skill Rune – Languish. Has been redesigned. Now increases your Armor by 3. Summon Zombie Dogs. Skill Rune – Final Gift. Has been removed. Replaced with Chilled to the Bone. Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 1. Passive Skills. Fetish Sycophants. Proc chance increased from 1. Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning. Return to Top. Active Skills. Slow Time. Is now cast at your target location, up to 6. Skill Rune – Time and Space. Has been removed. Replaced with Exhaustion. Enemies caught inside Slow Time deal 2. Skill Rune – Time Warp. Damage bonus increased from 1. Passive Skills. Arcane Dynamo. Bug Fixes. Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up. Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPCReturn to Top. Developer comments: A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets. This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore. Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.+Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows. All crafted Rare items are no longer Account Bound. Andariel’s Visage. Poison nova weapon damage increased from 1. Arcstone. New Legendary Ring. Lightning pulses periodically between all wearers of this item dealing 1. Blood Brother. New Legendary Two- Handed Sword. Grants a 1. 5- 2. Blocked attacks inflict 3. After blocking an attack, your next attack inflicts 3. Boots of Disregard. Life per Second increased from 5. Number of stacks reduced from 8 to 4. Bottomless Potion of the Leech. Life on Hit increased from 1. Bottomless Potion of Mutilation. Life on Kill increased from 4. Bottomless Potion of Regeneration. Additional Life gained increased from 2. Bottomless Potion of Rejuvenation. New Legendary Potion. Gain 2. 0- 3. 0% of your maximum resource when used below 5. Life. Bastions of Will(2) Set Bonus. Has been redesigned. After casting a resource- generating attack or primary skill, gain 5. Your first hit with each cast of a resource- spending attack, grants 5. Captain Crimson’s Trimmings(2) Set Bonus. Life per Second increased from 2. Convention of the Elements. New Legendary Ring. Gain 1. 50- 2. 00% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Note: Cold is not included for Crusaders. Cord of the Sherma. Chaos field duration increased from 2- 4 seconds to 3- 4 seconds. Greatly increased proc chance. Corrupted Ashbringer. New Legendary Two- Handed Sword. Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 1. Ashbringer for a short time. Attacking with Ashbringer burns your target for 4. Holy. Death Watch Mantle. Fan of knives weapon damage increased from 2. Chance to explode on hit increased from 1. Radius increased from 1. Internal cooldown has been greatly reduced. Defender of Westmarch. Charging wolf weapon damage increased from 3. Eun- Jang- Do. New Legendary Dagger. Attacking enemies below 1. Fire Walkers. Burnt ground weapon damage increased from 1. Guardian’s Jeopardy(2) Set Bonus. Keep in mind that these may change and be added to during the testing period, before the patch goes live on the full realms. The notes are extensive and detail huge buffs to a number of Monk skills, the properties of the new level 1. Marquise gems, and more. Click through to read the full list, because long. PTR Patch 1. 0. 7 – v. These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released. Patch Features General. User Interface. Bug Fixes. Patch Features. New Feature: Dueling. For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free- For- All format. General. Nephalem Valor stacks will now persist through Acts. Base pick- up radius for all characters has been increased from 1. The resurrection timer will no longer increase if a player is killed multiple times in a row. Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time. Te experience bonus rewarded for killing monsters on Monster Power levels 1- 1. Inferno has been increased: MP 1: 2. MP 2: 5. 0% (up from 2. MP 3: 8. 0% (up from 3. MP 4: 1. 20%(up from 4. MP 5: 1. 65% (up from 6. MP 6: 2. 15% (up from 7. MP 7: 2. 75% (up from 9. MP 8: 3. 40% (up from 1. MP 9: 4. 20% (up from 1. MP 1. 0: 5. 10% (up from 1. When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)Auction House. User Interface. Cancelled Pay. Pal auctions will now display a UI error. Bug Fixes. Stash Tab Art will now properly update when viewed in the Auction House. Battle. net. General. Monster Power is now available for Public Games. Players can now select their desired Monster Power level from a drop- down when joining Public Games provided that the . This amulet will have the following characteristics: i. Level 6. 3. Account- bound. Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game. Crafting the item will require the 1 Demonic Essence as well as: 1. Perfect Gem (varied depending on which core stat you select). Fiery Brimstone. A new tier of account- bound gems of has been added to the game: Marquise. Marquise Gems stats are as follows: Marquise Emerald. Weapon: Increased Critical Hit Damage by 1. Helm: +3. 3% Extra Gold from Monsters. Armor: +6. 2 Dexterity. Marquise Topaz. Weapon: Melee attackers take 2. Helm: 3. 3% Better chance of finding magical items. Armor: +6. 2 Intelligence. Marquise Amethyst. Weapon: Each Hit adds +7. Life. Helm: +1. 9% Life. Armor: +6. 2 Vitality. Marquise Ruby. Weapon: +1. Minimum and +1. 50 Maximum Damage. Helm: Increases Bonus Experience by 3. Armor: +6. 2 Strength. These gems can only be created at the Jeweler and will require the following reagents: 3 Radiant Star Gems. Demonic Essence. Un- socketing Marquise gems will cost 5 million gold. The designs for the Marquise gems will drop randomly from all level 6. Note: The designs are not account- bound. Items. General. Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above. These plans (excluding the chest piece) will drop randomly in the world, but have a 5. Nephalem Valor: Skeleton King. Izual. The Archon Armor recipe can be purchased from Squirt the Peddler for 1. Please note that neither the Crafting plans nor the Jeweler Design are account- bound. Holding shift while buying health potions will attempt to purchase 5 potions at once. Follower items below i. Level 6. 0 will no longer drop in Inferno. I’m eager to get onto the PTR and test stuff out myself, especially since I’ve been playing a lot of Monk lately.
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